Summary
Users are experiencing significant pain points related to the perceived poor optimization of Unreal Engine 5 games, often blaming developer practices and a lack of optimization effort. There's also a strong sentiment that AI capabilities are overstated and often inaccurate, leading to disappointment. Furthermore, users note a degradation in the quality of search engine results, particularly from Google, with a shift towards commercialization and away from useful organic content. Finally, there's frustration with tribalism and arguments surrounding game engine choices.

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Optimization & Performance Issues

Unreal Engine 5 games are often poorly optimized

Users frequently report that games built with Unreal Engine 5 suffer from poor optimization, leading to performance issues and the perception that higher-end hardware is required.

Quotes

It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects

UE5 & Poor Optimization is ruining modern games! I feel like this needs to be talked about more. A lot of developers are either lazy or incompetent, resulting in their sloppy optimisation causing most consumers to THINK they need 4090s or soon 5090s to run their games at high fps while still looking visually pleasing when the games themselves could have been made so much better.

Why is there seemingly a lot of unnecessary hate towards different engines? For context, I personally use RPG Maker as my engine of choice, although I also occasionally use GDevelop when I feel like it. I've seen many engines (RPG Maker especially) get a lot of unnecessary hate and I fail to understand why.

You can make poorly optimized games in pretty much any engine. You can also make really optimized games in pretty much any engine. There are games that use UE5 that run very well, but nobody really talks about them.

Are PC games becoming less optimized, or has graphics tech simply hit its growth cap?

There is some very impressive technology in Unreal Engine, it’s just implemented poorly by many developers.

Unreal makes it unbelievably easy to pump out shovelware shooters in a way Unity just does not. The engine comes with enough free assets and templates that a non-dev can easily toss together a ""demo"" that's essentially a Lyra skin and get clicks.

The issue is both optimizations from lazy dev teams and big AAA titles that dont feel like optimizing cause it will sell anyway, and morons that think their 2060 from more than 5+ years ago with 16gb of ram is so cutting edge that it can run the latest AAA game on highest everything lol

My first clue was when I looked up Wild's performance on the consoles, which, unsurprisingly, is worse than the allegedly horrendous PC performance.

Frequency9
Intensity8
Specificity8
Solvability5
2
Developer Practices

Developers lack of optimization effort in UE5

A significant portion of the performance issues in UE5 games is attributed to developers being lazy, inexperienced, or prioritizing quick releases over thorough optimization, especially with features like Lumen and Nanite.

Quotes

I was under the impression it's because UE5 is sold as a more complete toolkit that does all the work of lighting and shading for you, so devs are handing it to less experienced level designers and artists thinking the engine will just "figure it out" and then we're left with these janky messes.

Almost all of the optimization I do for Lumen/Nanite is completely missing from the documentation and I’ve just had to figure it out over the years.

A lot of developers are either lazy or incompetent, resulting in their sloppy optimisation causing most consumers to THINK they need 4090s or soon 5090s to run their games

A lot of big games aren't heavily optimized because it doesn't impact their sales enough to spend more time making it run better on lower spec devices.

This. Especially shadows. Shadows in games cost a metric butt ton of optimization issues. If it doesn't moving shadows, and doesn't move itself, STATIC shadows are the best.

Software's the problem. Wilds is using RE engine, an engine made for the tight corridors of RE. DD2 and Wilds use it for larger environments, and their performance suck ass in the derogatory sense.

Monster hunter games have never had a very strong story. Veilguard had a pretty good story, it was the dialogue that was bad.

Frequency7
Intensity7
Specificity7
Solvability5
3
Misinformation & Hype

Blaming engines for issues instead of developer execution

Users observe that 'hot takes' and a desire for clicks lead many to wrongly blame game engines (like UE5) for performance issues, rather than focusing on the developers' implementation and optimization efforts.

Quotes

Here's the short version: because hot takes get clicks. Some of the people saying things like that don't know any better, they hear it from someone else. Other people do know it's not true but it gets views, so why not lean in?

You can make poorly optimized games in pretty much any engine. You can also make really optimized games in pretty much any engine.

It's similar to the image problem Unity had before its current image problem

People just want a cop-out they can blame instead of having to do critical thinking.

chatgpt is a chatbot, not a search engine

Frequency5
Intensity6
Specificity6
Solvability7
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AI Limitations

AI models often produce inaccurate or fabricated information

Despite advancements, AI models frequently hallucinate, provide factually incorrect information, and fail on basic tasks, making them unreliable for many applications beyond simple text generation or summarization.

Quotes

In the news one can read of the huge expansions in GPUs and power and Studio Ghibli generators, but in my experience it's just a hallucinated mess for most applications, except say established code.

I forgot the title of a song the other day and asked it where it was from, to where it gave a complete wrong answer with zero basis in the real world (Gemini 2.0 Flash)

I've earlier had Claude tell me the clock is 1 hour 13 minutes in the future, and it can't count the amount of letters in a string.

It’s amazing after spending some face time with it how confidently wrong it often is in both programming answers and factual answers.

I had the one Google search uses totally fabricate a powershell cmdlet today. It recommended using 'get-faststartup' to check whether fast startup was enabled.

Frequency5
Intensity7
Specificity8
Solvability6
5
Engine Utility & Fit

Lack of clarity on engine suitability for game genres

Developers struggle to understand which game engines are best suited for specific genres or tasks, often relying on experimentation or seeking resources to clarify engine capabilities.

Quotes

Are there any good resources that just explain what each engine is good for? For some reason this is a huge blind spot for me.

Every engine has its uses. Some like Unity/UE are more general and can be used for most things. RPG Maker is extremely good at making a specific kind of RPG, pretty good at making somethings close to it, and absolutely terrible at other genres of games.

RPG Maker has an extremely negative reputation for being "baby's first engine". It has so many templates and drag and drop features that you could make a game entirely out of standard assets with no assets of your own whatsoever, all you'd have to do is write the events.

Generally speaking, engines are either optimized for sea-level atmospheric performance (lifters) or vacuum performance.

Frequency4
Intensity5
Specificity6
Solvability7
6
Search Engine Degradation

Google Search results are perceived as worse and more commercialized

Users report a decline in the quality of Google Search results, attributing it to increased commercialization, AI integration, and a general difficulty in finding relevant information without navigating through numerous sponsored or unhelpful content.

Quotes

Why is there seemingly a lot of unnecessary hate towards different engines? For context, I personally use RPG Maker as my engine of choice, although I also occasionally use GDevelop when I feel like it.

Yah, its also not giving as good of organic results either. I never use to get frustrated trying to find something specific, now it happens more that I have trouble finding something. Bad updates.

It's not dead but has gotten worse since 2019 due to the monetization of everything.

I believe website visits will drop significantly in the future, and SEO will become obsolete.

Even Google is experimenting with AI-generated content at the top of search results, so users get information without visiting a website.

Frequency4
Intensity7
Specificity7
Solvability4
7
Developer Practices

High development costs lead to unrealistic expectations and risk

The high cost of AAA game development, particularly in regions with a high cost of living, creates pressure for success, leading to inflated budgets and unrealistic expectations that can impact a game's reception and financial viability.

Quotes

AAA budgets are absolutely inflated to hell though. The most common example is Metaphor vs Veilguard. Both big title rpg games with high expectations, years long development cycles, established fanbases (Metaphor might be a new franchise but it's still an atlus game, people know what they are getting), released about the same time, and pretty similar sales (1-3ish million). One is considered a huge success and the other not, because one made a lot of money and the other didn't.

Game Development in the US costs that much more compared to other foreign countries that have lower costs of living like Eastern Europe and a lot of the Asian Markets.

The studios are in expensive areas because the have the infrastructure and necessities that people who hold these jobs require. It's more of critique of the current organization of the economy that causes these bubbles and political actions towards cheapening the labor force.

Frequency3
Intensity6
Specificity7
Solvability3
8
AI Hype vs. Reality

AI capabilities are often overstated, leading to disappointment

There's a perception that AI's current capabilities are heavily oversold by tech companies, leading to user disappointment and a realization that AI is not yet a mature or universally reliable tool.

Quotes

Engineers: "We've invented a dumbass machine that's mostly wrong." Tech CEOs: "Great, put it in EVERYTHING!"

If you've spent your entire adult life honing your Google-fu (like most of us here have), it's faster to do your own research than it is to independently verify all of the sources that ChatGPT/Gemini/Copilot gave you.

If "we're still too deep in the early days for mainstream utility" then it's promotion is woefully premature, to the point of fraud.

Frequency3
Intensity7
Specificity7
Solvability5
9
Tribalism & Gatekeeping

Unnecessary arguments and tribalism around engine choices

Users express frustration with the tribalistic arguments and gatekeeping that occur around game engine choices, noting that the focus often shifts from creating games to defending personal preferences.

Quotes

People can get very tribal about everything from engines to sports teams to politics. If you like something they don't that could mean that their decisions are wrong, and therefore _you_ must be wrong to like it. That's cognitive dissonance at its most basic. Ignore it.

People have loud opinions about gamedev because it's easier to do that than to actually make a game.

Because it's easier to take sides in an imaginary contest than participate in making games. Anybody who really makes games knows it doesn't matter that much what you choose. It's not what you use, it's what you do with what you have.

Frequency3
Intensity5
Specificity6
Solvability8

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